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superchunk said:
kitler53 said:

no and i'll tell you why.   this configuration would require developers to build two versions of every game.  the power gap is too large to "just drop resolution" and expect a game to run probably in both configurations.   this alone guarantees no 3rd party support which means fuck it,..  i'm out.

No it would not.

Its all in the engine and provided SDK for the consoles. The home version could still be noticeably more powerful while both run essentially same code base. The engine and SDK do the work of handling the scalability between the systems in a far superior format to that of PCs.


yes it would.

engines scaling != game scaling.

 

where do you think those millions of dollars spent when porting a game from one place to another goes?