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Nirvana_Nut85 said:

I was simply referring to the impact in sales for the system itself. I'm sure it will create a better ecosystem of indie content, however, having a good lineup of iOS and Adroid games is not going to be a deciding factor when a consumer goes to make a purchase.

see right there is, how do you know?

like i stated before Unity 3D is like the  Unreal Engine  is for the PC, but for the Mobile Chipsets !

there are some very good Games that smartphones, and smart devices that these 3rd party developers and "publisher's" also use that's the key, the Hardware is capable of being able to use that Advance Game engine that frankly is not like development environment was for the PSP, or for that matter the PSPGo,the fact is despite many perceptions about smartphones and Tablet game quality, to go make games that do not look like they were only made for only making a quick buck off of the consumer can be found right on these smartphones and tablets just look at GTAIII and GTA Vice city Max Payne

to top it off

https://play.google.com/store/apps/details?id=com.rockstargames.gtasa&hl=en.

The fact that smartphones and Tablets

and in PSM Sony has also invested more into making more standard development Api's to port games over to the PSVita

August 20, 2013

  • The scoreboard feature has been added
  • Improved convenience of creating keys
  • Added Windows 8 as an official support target of SDK. Removed Windows XP as an official support target of SDK
  • Supported the multi-user feature added from Android 4.2 (Jelly Bean)
  • When the application is hidden in Android, the application no longer terminates
If Sony was going to drop this platform..notice i stated "platform" is not about using the PSVita as just a handheld only its a chipset platform for "Playstation" make a vita Application it can run on that hardware. Does that sound like they are going to up and quit  on this platform?
The PSVita is not designed as a platform as the psp and PSPGo or a Nintendo handheld was/is the fact as a platform the chipset is cheap enough for sony to produce right now that without the screen, the platform is most likely going to net Sony more profit. hell even with a screen and dual camera's 

June 9, 2011
Scott Rhode, VP of SCEA, recently held an interview with GameTrailers to talk about the Vita. In the interview, Rhode was very excited about the product, revealing that they would be profitable – or t least break even – from day one:

t the Vita. In the interview, Rhode was very excited about the product, revealing that they would be profitable – or t least brI think that we’re going to do very well with this, and this price point – it’s also not going to lose money for us on day one. We’re going to do well with this thing.

http://www.playstationlifestyle.net/2011/06/09/playstation-vita-will-be-profitable-on-day-one/

the fact that it may not have been world wide in every location that is was at profit or break even in every region, after 3 years Kaz even himself stated it would be at profit.

So without the screen, and dual camera's that is most likely the case with the PSVita TV is at a sizeable chunk of profit already. I doubt very much Sony is worried about pulling the platform anytime soon, when its chipset is inline with the highest selling smartdevices, at the very least its a incentive to port to the PSVita from iOS or Android. Beside's again even if its not or may not be a Exclusive it can still be played on the system.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.