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drake4 said:
superchunk said:
RE the shaders...

Can someone post a source of actual devs saying it has 160 vs 320? I've had 320 for a very long time due to Chipworks and NeoGaf threads discussion combined with various tech sites.


How do you have 320 shaders when neogaf onfirmed it was 160 shaders, and in the very same thread the project cars dev said it was 192 shaders , 320 shaders has been ruled out already ruled out by neogaf and othere tech sites unless your not keeping up with the descussion and want to ignore the facts.

First you accuse me and now you accuse him... Nice job.

You need to stop with claiming that Wii U's GPU is 160 shaders because it is not, you are claiming a rumor as a fact yet that rumor did not even had any source nor evidence/proof while I base my statement around die shot of Wii U's GPU from Chipworks. So Chipworks die shot is fake? Are you going to say that?

What facts? Imaginary proof based on a rumor without any evidence nor source at all and that is to you a fact?!

Project CARS developer did not said anything, user that leaked anything involving Project CARS only leaked a log which contained some information involving render code which said 192 threads does not mean that Wii U GPU has 192 Shaders, it only uses 192 Threads. Anyway you interpret Project CARS information wrongly. I think those threads probably involve SRAM cells/chace thus as we know it Bobcat for example has 16 SRAM Cells/Cache and 20 SPU's/Shaders so it is ration 1.25. Now you 192 X 1.25 and you get 240 SPU's which would mean that it has same amount of Shaders as Xbox 360. That is the theory.

Don't mix Threads with Shaders.