Jay520 said:
I actually enjoy twitch shooters. For example, I enjoyed Timesplitters, Unreal Tournament, Halo, etc. (not sure if Halo counts). Even though they were twitch shooters, I had fun because you didn't die so quickly (you actually have a good chance of killing a weaker player who shot at you first), and you don't have to aim down the sites to aim accurately. I have found memories battles in those games that lasted over a few seconds, where you were constantly adjusting your aim to match your opponents maneuvers, while dodging bulltets yourself. Those moments are pretty much nonexistent today, except in Halo. As for games with good recoil, I would say I loved the recoil of Killzone 2. Hell, I thought recoil in Uncharted 2 was sufficient. So yeah, more recoil could have been done here. It doesn't have to be to the level of ARMA. As it stands now, it's clear to me why many aren't excited for a game where the majority of the gameplay/pace is similar to CoD, with an negligible increase in recoil and the time required to kill. |
We can just agree to disagree. You don't enjoy twitch shooters that penalize you for not emphasizing your surroundings, which is fine, and nothing I say will change that. I enjoy all of them.