Xenostar said: Nintendo games certainly don't, they have a cartoony style that works and doesnt need loads of power, but most 3rd parties like to do more photo realistic stuff and thus need way more texture memory and shader effects. Power is what will stop 3rd parties making games for Wii U a year from now when the PS3 360 games are drying up, there will be no multiplatform games coming to Wii U. Nintendo need to convince 3rd parties to make exclusives for them, or to go multiplatform with games on weaker hardware like the Vita and 3DS. |
If Nintendo creates a micro console ($100-$150) and a portable based on the same architecture (most likely an ARM SOCs, which after watching Nvidias CES are becoming quite powerful) then I believe while they might not recieve console ports they can most certainly recieve a lot of ports of mobile games (key ones for various markets include games like Fifa); and yes these games are not really grapically advanced as their modern console counterparts but many actually run in HD already and they are much cheaper to make and port. I think the issue is that Nintendo is unable to carry a segnificantly more powerful console at this stage and sell for a reasonable price nor would such a console have a mass appeal (Sony and MS already have a highly established eco-system for these people), so I think that they might as well focus on a weaker and most importantly much cheaper platform so that they are at least a viable second console option and also so that they are accessible by the kids market in this highly competitve gadget industry.