drake4 said: i'm still waiting for you source where 160 shaders was debunked, i checked the neogaf thread where is it was confirmed http://www.neogaf.com/forum/showthread.php?t=710765 there is no debunking, jusyt everybody agreeing.N |
*facepalm*
Member that created that thread stated in the thread title that it is a rumor and he said it is a rumor and he confirmed it is a rumor yet you state a rumor as a fact and people that agreed are Sony/Microsoft fans without little to no knowledge involving hardware let alone software that only validate lowest possible denominator.
Majority people agreeing about something =/= fact
Being in majority saying one thing does not mean that you and them are right, you are basing all your claims based around a rumor without any evidence nor foundation with die shots contradicting claims that you support.
Consensus at NeoGAF about 160 Shaders rumor is that have a doubt about it because of games that were or will be released on Wii U. Need For Speed Most Wanted U has little to no issue in framerate compared to PlayStation 3 and Xbox 360, no screen tearing, it has far better lightning(specially at night) and high quality textures are present in the game. Trine 2: Directors Cut looks better and runs better and developers them self said that Wii U version of Trine 2 would not be possible to run on Xbox 360 nor PlayStation 3 hardware without downgrade. Thats one of examples...
Also do you care to explain me why Bayonetta 2 looks way better than original Bayonetta since Bayonetta 2 should not be possible on 160 SPU GPU even when its more efficient...