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Muffin31190 said:
fatslob-:O said:

I could also say that those games are pretty terrible in my eyes too so how do we go about measuring quality then if each and every one of us has a conflicting view ?

Winning among critics means nothing if the public objects to buying those pieces of entertainment. 

But see now what your getting at is just Opinions that measure quality not the amount of sales, as we see with certain games that were remastered but did not have colossal sales, With this argument I could say only High selling games are quality ones, but there are games out there that I love and do not have huge sales and im sure you have some games that you enjoy that are not massivly popular, and it does make them any less of a quality game.
And another way to look at this Indies have had massive success, not 10 million sales kind of success (except for Minecraft), but still success in a different variety with the fact that you do not need to have a AAA budget and a veteran team to make a "Quality Game".

Consumers don't go about buying a piece of entertainment that they HATE! Therefore we can safely define quality and sales to be one and the exact same enitity. Remastered games don't go very far because people intend to buy a new console for NEW games and not OLD ones. We all have opinions about what games we like better even with varying sales but however what about all the other peoples purchasing decisions then ? Would it be then fair to say the sales and quality are NOT the same ? The way I see it, yes a game that has higher sales than a game that I like has better quality. If a game has high sales then it is regarded by many to have a high quality. It is sales that define quality and vice versa.

Indies don't have massive success because budget really does affect the quality of a game but minecraft is an exception to this rule. It's true that you do not need a AAA studio to make a high quality game and notch has proved this.