| krik said: 40 in the same Home location instance, but most likely they are not running a single instance on each server. I bet that each server will host many instances of Home locations. I believe the lock ups reports leaked on the Internet but the truth is we don't know what they are doing on the closed beta, what are they testing, etc, and I seriously doubt the problem is that they cannot handle "40" concurrent clients per server, that is simply hard to believe. Anyway, at GDC, during a Home session, they said they had up to 64 concurrent clients per instance with no problems and would most likely lock each instance to a maximum of 64 clients for the final release. So this lock up issues might be something related to the bubble machines, the new graphics, new physics, some crappy bug they introduced in their network code, etc. Whatever it is seems to have been introduced with 0.8 release they did right after GDC. |
- I see a lot of well, maybe... type of excuses there. Those are always trouble especially when there's a lot of them.
- I hate to break it to you but sometimes people stage demos. It happens with the worst of games and even with the best of games. Long long ago Half-Life 2 had a closed doors demo of how awesome it was and how everything in it was real time but it was later found out that it was all scripted. Of course HL2 eventually turned out to be a great game but not everybody can pull themselves out of what they dug themselves into like that.








