| noname2200 said: I've been getting away with that in Classic Ironman, though. Grenades, alien grenades, and especially rockets soften up Chryssalids and Mutons, and then gunpowder weapons finish the job. It helps that lasers and plasma upgrades are only a few weeks apart, if you prioritize getting plasma (I do). But you may have a point about interceptor's weapons, although I'm worried that the two second lag time in using the Phoenix cannon will doom my interceptors. Should I start buying and using the item that guarantees your ship dodges two attacks? I'm not sure how much more punch the Phoenix cannon has over the Avalanche missles.
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All upgraded weapons do a lot more than avalanche missiles.
It depends on how much you need an additional 100 credits or +2 scientists/engineers. 100 really isn't that much so not really a big deal skipping it's usage.
Another thing. Are you using the benefits of building the same structures right next to each other? For example. Two satellite uplinks will give you +1 satellite, and if you have four in a square, it'll be +4. Engineer shops not only add more engineers but also give you money back for each item you create, so technically everything costs less credits. Laboratories too, and with those next to each other add additional research speed which is effective.







