shio said:
You are wrong, consoles were always ahead of PC in terms of graphics at the beginning of each generation, and it always took a couple of years for the PC to surpass consoles. The reason Half-Life couldn't be released in 1998 on consoles was because the current console generation (PS1/SS/N64) was nearing it's end, with PC having already surpassed on graphics. Valve could only wait for the next gen to kick in. But the console gen we are now is different. This is the first time the consoles didn't surpass the PC at the beginning, and in just a year the PC has already reached limits that the Wii/Xbox 360/PS3 will never reach..... Crysis and Settlers 6.
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No, I think you're the one who has it backwards. Half Life came out around November(?) of 1998, which was around the midpoint of the generation. At the time, it blew away anything on the N64, not to mention the PS1, both of which displayed in 320x240. (Whose idea was it to jump right to 3D when console hardware couldn't even display in 480i yet, anyway?) On top of that, the PS1 and N64 were both about equal to what a top-of-the-line gaming PC could produce when they came out - albeit in the aforementioned shitty resolution.
And don't tell me that the X360 was surpassed by gaming PCs in 2005, or the PS3 surpassed by them in 2006. The games themselves may not have shown the system's true power back then, but even now in 2008, both are running PS360PC titles with about the same level of graphical detail as the PC is. (And just look at the system requirements for some of those games; like, say, Assassin's Creed. It's really impressive what the 360 and PS3 can do with their hardware specs, in comparison to PCs.)
PCs can still run things in higher resolution, but really, who's going to notice the difference between 1080p via HDMI and 1200p via DVI? That difference is a long ways away from the difference between the 240i via composite and 768p via VGA divide of yesteryear.
And don't even get me started on Crysis. When top-of-the-line, just-built gaming PCs can only barely run a game, then it's obvious that two-year-old console hardware can't.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
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