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prayformojo said:
Trunkin said:
prayformojo said:
DucksUnlimited said:
The Gamecube was a "powerful hardware console at an attractive price."

The right moves for Sony =/= the right moves for Nintendo.


Why I have to correct statments like yours over and over again is beyond me. The only thing the Gamecube shared with MS and Sony was the power. The controller was not standard, being that it only had one analog stick and a tiny little plastic nub. The media was not a standard DVD. The console was purple with a handle and it didn't push online gameplay AT ALL.

Nitnendo hasn't released a console that uses intdustry standards since the SNES. Ironically, that was the last sucessful "hardcore" console they released. That's what people mean when they say "pull a Sony". They mean, release something like a PS4, only with Nintendo games.

You sound like you've never held a GC controller before. It was pretty standard. The shape of the nub didn't detract from it's useablility in any substantial way. It's main drawbacks were it's lack of an L bumper and clickable joysticks, but even those could be worked around. Hell, I didn't even know the PS2 had clickable analogs until well after the gen was over.

TBH I don't think miniDVDs were too much of an issue either, as devs could always use multiple discs if they absolutely had to. Honestly, I think the GC's main issue was Nintendo's self important, stuck up, "quality over quantity" attitude when it came to third party devs and multiplats. The way I see it, that's what they've been paying for since the N64 days.


I got a Gamecube at launch. That little nub would NOT have worked for FPS, as evident by the fact that even Prime 1,2 didn't even use it. The one game that did, Geist, controlled like ass (I owned it). Not only was it too small, it didn't even have the same degree of motion. That's why it was used for camera movement.

Everything I said (media, lack of second full size analog stick, color, no online play/support) is the reason is bombed. It was the odd ball of the three.

I still maintain that the C-stick's flaws weren't enough to make it unusable, or even detract from a game to the extent that it wasn't worth porting a title to the system, but, as I never played an FPS on the system(besides Prime) I'll just have to take your word for it. Makes me tempted to get one of those Mayflash adapters to test it out with COD or something. FPS's weren't so big as they are these days, though, so meh.

It was a bit of an oddball, though, that's true, and, besides the substantial price advantage(which should've been enough to mitigate the lack of multimedia functions, but IDK), it had no distinct draw over M$ and Sony's offerings, and people were clearly getting a little tired of Mario and Zelda at that point. Their kiddy image wasn't helping them any, either. That said, I think that reaching out to third parties to increase their software library would've gone a long way to making their system a more attractive purchase, and drawing consumers' attention away from the systems shortcomings and towards its' positive points, as the efforts of only their own developers clearly weren't enough. :/