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eyeofcore said:
I got in contact with one homebrew programmer and I asked him if he has proof that there are dual core ARM Cortex A8 in Wii U and he replied that he got entire OS from a breaker/hacker/cracker that cracked the OS and ripped it off from internal flash storage. He said that entire OS is written in pure ARM code.

I estimate Wii U's CPU performance of 15 GFLOPS which is bare minimum not accounting that is heavily modified to implement multi core support and increase its efficiency/performance while not breaking backward compatibility with Wii. Homebrew programmer that I contacted that it has nothing to do with Power 7, but it has to do with Power 6 from which it got features needed for multi core and other things.

GPU is according to die shot at least 256 Shaders/SPU's while it is likely that is 320 Shaders.

It is not 160 shaders because there would have been less SRAM caches in all 8 blocks where there are shaders, 160 shaders is just a myth and misinformation caused by extreme/radical Sony/Microsoft fans that intentionally spread FUD and misinformation. I have two computer engineers to back me up and AMD's documents involving their GPU design.

One user at IGN spotted that both Xbox One and Wii U have a second layer that you can barely see on a die shot from Chipworks and we can only see first layer because the second layer is below so we could look at stacked chips/silicon.

its been confirmed to be 160 shaders by many sources, the project cars dev confirmed its 160 shaders, black forest games as well, and neogaf, and the posters that confirmed 160 shaders are the biggest nintendo fans.