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DucksUnlimited said:
Shadow1980 said:
DucksUnlimited said:
The Gamecube was a "powerful hardware console at an attractive price."

The right moves for Sony =/= the right moves for Nintendo.


The problem with that example is that A) Nintendo had weak third-party support and this was before third-party multiplat titles were the norm, B) the PS2 was already at a very attractive price itself, having been reduced to a mere $200 in May 2002, so most consumers spend $50 more on a system that had a ton more games, and C) the PS2 also had a massive lead over the GC, and it had already passed sold more by the end of 2002 than the GC did its whole life, not to mention the GC was having to compete with the Xbox for what little remaining market share there was. Third-party support is crucial, and while the Wii did show that Nintendo can have a best-selling system without strong third-party support, I believe it's the exception to the rule. That system got lucky by having a considerably lower price point than the competition ($250 vs. $400 for the 360 and $500-600 for the PS3) and good marketing that really sold gamers on new ways to play games. The NES and SNES weren't particulary unique or innovative, but they did have strong third-party support which helped propel them to victory in their respective generations. When they first starting having problem courting third parties by sticking with cartridges with the N64, that was also when they started losing to Sony. Nintendo cannot subsist solely on their own first-party output, and the "Wii model" of "less powerful than the competition but less expensive and more innovative" is too risky. They went to the well again with the Wii U and lightning failed to strike twice. They can't afford to do that again. The only way they can get third parties back and making the big AAA games for their systems is if their next system is on par with the other ninth-gen systems, not something only barely more powerful than the PS4 and XBO.

I think a large portion of the third party issue is due to demographics though. Hence why third party games were more prevelant and generally sold better on the Xbox than the Cube, despite similar power/ install bases.

this, i dont know why people swear GC didnt have at least decent 3rd party support. It did. but as you said they still sold less than even xbox version, so their is def. a demo issue