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arcelonious said:

Additionally, while you can isolate certain advanced tactics in Final Fantasy IV, you could also get through a lot of its content without strategy, increasingly so depending on your level.  I think encounter design in general is something that many RPGs, both within the Final Fantasy series, as well as other games, have had trouble dealing with.

I'm just picking two random battles end game, but that's two out of a number of cominbations.  While there w on't be much available where strategies are considered when in the first third of the game, as your party is limited the majority of the game, the rest of the game has a lot of depth to it and it's not isolating certain battles.  A lot of similar strategies work throughout the entire game, as do multiple different strategies depending on the enemy. 

There's certainly more strategy than switching back and forth between rav/rav/com and rav/rav/rav for the main portion of every boss battle until you break them and get them a high percentage and then go com/com/com, while buffing, debuffing, and healing or using sentinel the rare time that it's needed.

But as you said, agree to disagree.