| arcelonious said: Additionally, while you can isolate certain advanced tactics in Final Fantasy IV, you could also get through a lot of its content without strategy, increasingly so depending on your level. I think encounter design in general is something that many RPGs, both within the Final Fantasy series, as well as other games, have had trouble dealing with. |
I'm just picking two random battles end game, but that's two out of a number of cominbations. While there w on't be much available where strategies are considered when in the first third of the game, as your party is limited the majority of the game, the rest of the game has a lot of depth to it and it's not isolating certain battles. A lot of similar strategies work throughout the entire game, as do multiple different strategies depending on the enemy.
There's certainly more strategy than switching back and forth between rav/rav/com and rav/rav/rav for the main portion of every boss battle until you break them and get them a high percentage and then go com/com/com, while buffing, debuffing, and healing or using sentinel the rare time that it's needed.
But as you said, agree to disagree.







