| kupomogli said: Chrono Trigger has a good battle system, Final Fantasy 13, they try to make an action oriented battle system with some strategy involved, I'll admit that, but it's just too repetitive and boring. |
I think Final Fantasy XIII's problem wasn't that the battle system was repetitive or boring, but that most of the encounters in the game were designed to be easy enough for most people to defeat, regardless of how well they utilized the system. For example, trying to defeat the Adamantoises required specific paradigms, manual spell casting like Bravera, Faithra, etc., staggering the enemy's legs, debuffing, maximizing chain bonus for damage, and so on, so it required a certain amount of planning and real-time strategy to kill them efficiently. In contrast, much of the story could be progressed without having to rely on such advanced uses of the battle system.
Obviously Square-Enix has to balance the difficulty of the game to make it accesible for the fans who play the game more for the story, but I think that the story needed more encounters that forced players to actually learn the battle system. Instead, you could get through most of the content with simple paradigm shifting and auto-battle, where some of the criticism was understandably leveled at. In my opinion, it wasn't so much the battle system, but the encounter difficulty and design that hurt its combat.







