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BasilZero said:
vivster said:

Well you can't argue that it is harder than the rest of RPGs currently out there. Not only is it harder to play but also it is harder to get into because almost nothing is explained at start. I heard they built a better tutorial in DSII though. But the difficulty is 90% of what you hear about this game. I played it and it has more to offer than that.

It's less silly to make a game more accessible than it is to artificially make it hard and then gloat about it.


You are talking about the first game right? There's all sorts of hints in the beginning that tells you where to go or what to do o.O.

At least there were on the PC version lol.

Its not gloating, its praising a game that was released during a generation that held your hand in gaming. If the game didnt have as much difficulty to it, it would probably be ranked alongside Skyrim (which most people dont cause DS is unique cause of its "Difficulty"). I wouldnt blame the difficulty of the game though, most people are used to being held their hands during a tutorial mode, not often do you get your ass kicked in tutorial mode :P.

The formula doesnt need to be changed, its perfect as it was in the first game - only thing they need to change in the sequel is the location, monsters, items such as equipment and consumables - and when I mean change, I mean like add a whole bunch of new items or replacement for older items.

Well you said it. What does DS have if you take away the difficulty? That makes it a marketing tool rather than an important game mechanic.

As far as I'm concerned let it be the hardes RPG ever but just don't promote it that way because that doesn't do right to the game which is a solid RPG game even without the difficulty aspect. Making it more accessible is not changing the formular(especially if it is optional). The only thing it changes is the perception in the 12 year old's eyes. It's not rad enough if it is not all modes make you die.



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