badgenome said:
I think there is a legitimate concern there as games with multiple difficulty settings tend to be poorly balanced. |
I don't think that would be the case if you added the easy mode after the balancing. Pump up the HP, lower the damage, crank up the quality of the loot, Done. Now you have an easy mode.
I just think it's silly to make a really hard game and proud yourself on it! Especially if that's the only marketing handle.
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