Super_Boom said:
Hard/Classic was pretty challenging at certain parts, but I think it's hard to compare the games that allow grinding to the more linear games. Though Sacred Stones (the 2nd localizezed GBA game) wasn't quite as grind-happy as Awakening was. You could fight enemies on the map, but since there wasn't a reclassing option, you were basically limited to maxing out at Promoted 20. Out of curiousity, have you played Radiant Dawn on Hard (Maniac) mode? I actually didn't try that challenge. Hector Hard Mode on the first localized Fire Emblem (FE7: Rekka no Ken) was by far my hardest FE challenge, but I've heard a few fans claim that Radiant Dawn's hardest difficulty is comparable. It just sounded like, instead of increasing the enemy's numbers or levels, it decreased the amout of experience playable characters obtain. It didn't seem like the sort of challenge I was interested in, since the cast of that game was so huge. |
Radiant Dawn on Hard = pulling teeth lol, especially on the Micaiah chapters. You cannot save if I remember correctly.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler







