kowenicki said:
is it? who says? and the games (remeber, the majority are first party) are massive profit drivers. if you arent selling WiiU's you arent selling games for it either. You are reaching here, the most logical and reasonable conclusion is the results are down due to poor sales. |
I'm not reaching at all here. There has been no updated to the cost of production of the Wii U, and though it naturally gets cheaper over time, it's still largely presumed to be sold at a loss.
http://n4g.com/news/1150824/wii-u-is-not-profitable-after-one-game-sale
Then, to make matters worse, they cave into the demand for a price drop, and drop the price $50. This would naturally imply the console STILL remains a loss to sell. Then they bundled it with NSMBU+NSLU (or even the WWHD bundle), giving initial buyers of those systems little-to-no reason to go out and buy TWO games (because one game doesn't make the system profitable). I see each console selling at a loss right there, so IF the system had sold two or three times more, that could have potentially NEVER resulted in the profit forecast anyway. Them selling lower than expected may not have been the source of such massive losses, which is WHY I've been conjecturing that there have been decisions to pump additional money into marketing and current development projects...
Edit: I should note that it's largely assumed that it would have to be a first-party title that drives reasonable profits for the Wii U. Someone who buys the NSMBU+NSLU bundle and then goes out and buys CoD:Ghosts+Batman:AO is probably an overall loss on that purchase for Nintendo right there...