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RolStoppable said:
Pristine20 said:

Radiant Dawn was weird in the pacing department. Micaiah's chapters were pretty challenging then you get Ike's team who are way overpowered relatively, then at the end, you get a couple unkillable characters to help you beat the game. I didn't quite get why it was designed that way

To make sense in the story department. Micaiah's team is the oppressed group that starts a revolution to put an end to the reign of terror of Begnion's forces. Ike's team is the same that won the preceding war; turning that group into weaklings would have been pretty strange. Towards the end everyone joins forces and that includes the kings of the nations of the Laguz; and those peoples traditionally make their strongest individuals the kings, so they have to feel overpowered compared to all the other Laguz characters.

All that might have led to some uneven pacing, but at least it didn't break the suspension of disbelief.

Though the beorc leaders were all overpowered too, albeit most of them were magic users. Elincia wasn't great physically, though Amiti made her quite useful in combat and her mobility was great on a healer.



Monster Hunter: pissing me off since 2010.