RolStoppable said:
It's only really the final in the tower where you can power through, because the preceding chapters in Part IV are quite open and challenging with all their reinforcements. But yeah, I am not too fond of the final either, because you have to select ten units in addition to the predetermined ones while everyone else gets left behind. You aren't forced to use the royal Laguz, but it's tempting to pick them. The developers wanted to tell a story from different points of view, so the concession they had to make was that you have to discard a lot of the units you built up. Whether those are Micaiah's, Ike's or Geoffrey's, you have to leave a lot of them behind in the end. Focusing on only one group throughout the entire game wouldn't have led to such an impactful culmination of the events. |
I have OCD when it comes to RPGs in general so I must use the most optimized team. I always take the Royal Laguz without fail and my favorite character, Elincia, doesn't even make the cut sadly. Yeah, overall, I like what they did with the game. I only wish there were sidequests and more content to pad it up like other SRPGs because when you're done with the story, there isn't much else. If only there was a way to keep things challenging while still adding side content...
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler







