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justinian said:
bonzobanana said:
Looking through I see that some specs in the second post haven't been updated. The wii u has at least 35mb of built in memory for the gpu. As in addition to the 32MB it has to have the 2MB frame buffer and 1MB texture cache for wii compatibility mode.

If you are stating 176-352 gflops you should also state 160-320 stream processors.

Is the wii u gpu 550mhz or 600mhz? I thought ps3 was 550mhz and wii u gpu 600mhz. Not checked though.


I have found no reliable evidence of it being 600mhz although there are some claims a software update has pushed it up to 600mhz. Every "reliable" source points to 550mhz.

Another interested value to add would be the cache size of the CPU. For some reason this seems to pop up when techies go head to head. Wii U has (allegedly) 3MB in total, 1MB per core. Xbone and PS4 have 4MB each total, 512KB per core. Or less than 683KB per core if only using 6 cores.

Just to clarify, the Wii U's 3 core CPU has asymmetric cache.  One core has 2MB cache, the other two cores have 512KB each.  As for the XBox1/PS4, the cache per core doesn't change based on how many are used, so it's assumed that they are in symmetric distribution of cache, giving 512KB per core, regardless of games only having access to 6 cores.



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