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Dark_Feanor said:
FlamingWeazel said:

Then explain Assassins creed, cod and BF4 and rivals all noticeably looking betetr and having a much higher res on Ps4......BS, that was only indies, ms is not god they CANNOT enforce AAA devs to dumb down ps4 games for x1. It has not happened at launch it won;t at all.

 

Where is proof?


Rivals has  the same resolution. 

It´s not noticible unless you look side-by-side and try to find the difference.That situation situation dosen´t apply to 99% of gamers.

http://n4g.com/news/1387472/need-for-speed-rivals-runs-at-1080p-30-fps-resolution-on-ps4-and-xbox-one-confirms-ea

http://www.eurogamer.net/articles/digitalfoundry-need-for-speed-rivals-face-off-preview

"Up close, there's no difference in assets between the two either. Textures appear just as sharp, rain effects, motion blur and destruction physics are each fully instated, while town and car detailing is like-for-like. You can judge this for yourself with our 30-strong Need for Speed: Rivals image gallery, taken from the tutorial section where day-night cycles and weather are uniquely synchronised. It's worth noting, however, that landscapes are still occasionally toned differently due to randomised cloud positions, which affects the lighting in spots."

But Rivals has better Morphological AA on PS4. Digital foundry conveniently forgot to tells us that:

You can see there is some raw blur on X1 vs clean morphological AA (maybe similar to SMAA) on PS4. It's not just a motion blur difference on this pic, it's on all materials we have on this game. And PS4 has better Ambient Occlusing. But I agree this latter difference (AO) is hard to spot in-game. But it shows PS4 hardware has more grunt overall.

So even for this game, PS4 > X1, even if the difference is slight.