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Jon-Erich said:
I've always viewed quality as the overall functionality of a game. Does it do what it was intended/promised to do? Does the game work? I tend to to look at a game that's very buggy and has terrible controls as a game of lower quality. I also tend to look as things like graphics, cutscene editing , music, and voice acting more as the aesthetics of a game and not something that's as important as functionality as long as it does not intrude onto the gameplay. I look at game design as a combination of functionality and aesthetics, something that in my opinion is about as important as gameplay.


That's a very healty way of behaving imo.