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ICStats said:

Please define quality in a non-subjective way.

Objective would be for example "realistic", or "high production value", which I'm guessing is not what this thread had in mind.

If you don't have personal taste, you don't have any taste.  With reviewers, you should read the ones that have similar taste to you.


That's a great question. Quality in itself is just a bit of information that defines something, we normally say "quality" when we mean "good" quality, and normally that's the problem. So isn't good quality of a game or any thing else the combination of rarety and sheer dificulty of process in making that object etc.

With this thought a "good" game or a quality game can't be something that any studio could do in 3 months in a crappy basement with a team of 5.