| radha said: Dude isolated conditions are not evidence, they have not proven anything with cosumer technoligy and context. if they off load part of the rendering you have to wait until the response gets back to continue the rendering. Gaikai is streaming , is the same as teamviewer, remote desktop, you send controller input, and recieve streamed video, that is not what MS adversites, just the fact that you are comparing to that shows you know nothing about computers so believe whatever you want. |
Guess what. Off system graphics rendering is streaming. You send up positional data to the remote system, and it sends back the graphical data you request in a stream. The cloud-based graphical server is essentially running the same software you, as a gamer, use to play the game. The difference is that you aren't rendering the entire image in the display. You're rendering an aspect of it. Then a stream engine (a processor, again of which both the Xbox One and PS4 have) decompress the video and break it up into a frame that the GPU can use. That frame then gets overlaid with the one the GPU has been working on.
MS advertises how the cloud can be used in several ways. Off-system graphical processing is just one of them. Someone else covered the three types of cloud use much better than I, read that post.
Oh and by the way. My resume includes 8 years as a system engineer in a data center, and I've managed the capacity on servers that do millions of dollars in transactions per day, and formed the backbone of an entire corporation. I was doing remote computing through web-based applications long before you probably hit puberty. My expertise is application efficiency.
How the HELL do you think cloud-based processing works? High-speed applications, which a game would fall under, don't waste time with large datasets. You send up the information necessary for the server to generate the information you need, in this case an image, and then it sends it back in the format the app, in this case a game, needs.
You're not offloading everything. You're not even offloading physics. You're offloading things like lighting that can free up resources, yet won't be negatively impacted by the latency involved in a network request. And despite what you say, Nvidia have demonstrated that such uses are tolerable up to 1000ms, which is a considerable latency.
So again. You are have a right to your opinion, you are entitled to it, but it still does not make you right. The fact is that the technology has been proven, three GPU companies, as well as Mozilla, OTAY, Amazon, and Microsoft are all working on the technology and several of them currently offer solutions to do it. So, yell it from the highest mountain "Cloud-based Graphics Rendering doesn't work!", but it won't make you correct. You can scream it at the top of your lungs and it won't make you correct.
It does work. The situation in which it is ideal may not exist everywhere. Certainly not through your satellite connection. Nevertheless, it does work, it is feasable and it's only going to get more and more widespread use as time goes on. Accept it. Or go on being Don Quixote and fight the windmills.







