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Adinnieken said:
radha said:


"It's logical that if you off-load some aspects of the rendering" this is why i call you naive, a 30 fps game renders the entire pipeline in 33 miliseconds, now go to the command line in your computer and ping google, type "ping google.com" you will see it takes up to 100 miliseconds for the answer to return, and note, the google servers didnt do any calculations they responded instantly, in this ideal condition, if a game were to off load anything from the rendering pipeline to a server capable or returning the data instantly you would get 5 frames per second, read that again 5 FRAMES PER SECOND.

The bandwidth between the memory and the video card of the ps4 for example is 176 GB/s, lets say the average house has 5 MB per second connection, adding cloud computing with the ideal conditions were servers take 0 second for calculations and an imposible 0 seconds network latency would increase processing power by 0.002840909091 %.

Do you understand now, how stupid it was when they tried to sell cloud computing as something that could improve graphics ????

Except that Nvidia, AMD, Mozilla, OTOY, and Amazon have demonstrated it.  Glad you say it can't be done.

Latency can be mitigated, typically by locating data centers across the globe, just as Microsoft, Google, Amazon, and Intel are doing.  And my ping time to Google is 10-15ms.

Lastly, you're not rendering the entire game remotely.  You're rendering a portion of the game.  A relatively small portion, but one that frees resources on the local system so you can utilize those resources to improve graphic fidelity.

You can say whatever you like, that's your right, but it doesn't make you right.  The reality is that several companies are engaged in remote graphics processing.  They have demonstrated it, and they are actively working to make it a viable reality.  Gaikai works on the same basic principles, as Nvidia and Gaikai demonstrated before Sony purchased them.  The difference is that all of the rendering is done remotely, but that stream still is sent down to the local system, the stream is still put into a form that the GPU can interact with, and that data is sent right back up to the cloud so the cycle can start up all over again.

So, I'm not sure how Gaikai or PlayStation Now can work, when it's rendering the entire game, but Xbox One can't offload some rendering to a cloud server.   

Dude isolated conditions are not evidence, they have not proven anything with cosumer technoligy and context.

if they off load part of the rendering you have to wait until the response gets back to continue the rendering.

Gaikai is streaming , is the same as teamviewer, remote desktop, you send controller input, and recieve streamed video, that is not what MS adversites, just the fact that you are comparing to that shows you know nothing about computers so believe whatever you want.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection