| radha said:
The bandwidth between the memory and the video card of the ps4 for example is 176 GB/s, lets say the average house has 5 MB per second connection, adding cloud computing with the ideal conditions were servers take 0 second for calculations and an imposible 0 seconds network latency would increase processing power by 0.002840909091 %. Do you understand now, how stupid it was when they tried to sell cloud computing as something that could improve graphics ???? |
Except that Nvidia, AMD, Mozilla, OTOY, and Amazon have demonstrated it. Glad you say it can't be done.
Latency can be mitigated, typically by locating data centers across the globe, just as Microsoft, Google, Amazon, and Intel are doing. And my ping time to Google is 10-15ms.
Lastly, you're not rendering the entire game remotely. You're rendering a portion of the game. A relatively small portion, but one that frees resources on the local system so you can utilize those resources to improve graphic fidelity.
You can say whatever you like, that's your right, but it doesn't make you right. The reality is that several companies are engaged in remote graphics processing. They have demonstrated it, and they are actively working to make it a viable reality. Gaikai works on the same basic principles, as Nvidia and Gaikai demonstrated before Sony purchased them. The difference is that all of the rendering is done remotely, but that stream still is sent down to the local system, the stream is still put into a form that the GPU can interact with, and that data is sent right back up to the cloud so the cycle can start up all over again.
So, I'm not sure how Gaikai or PlayStation Now can work, when it's rendering the entire game, but Xbox One can't offload some rendering to a cloud server.







