Samus Aran said: That's why I love Mario games. But I disagree partly with your post: fps can be futuristic and thus aren't bound to realism. Racing games can also be unrealistic as proven by Mario Kart. And honestly, the singleplayer in games like COD is just boring. I know people play these games for multiplayer, but what's stopping the developers to actually make an interesting story for once? A creative one. |
the FPS and racing games you mentioned cannot, neither can any other based on reality - it would need to be a whole new game unbound by reality to go forward and mess with it.
While killzone has its moments, for example, it's still largely based on a version of humanity, so other than the occasional strange plant and fanciful gun, there isnt much room for the imagination.
Marios blank slate is both a massive benefit (remake as any sort of game) and a point of contention for those who arent loyal fans.
To illustrate the issue with mario one need only look at Shadow the hedgehog, taking a child friendly character, painting him black and giving him guns was probably the lowest point of the frachise, ever.
Zelda, is akin to prince of persia in a way, though prince of persia is more tightly bound to a pretense and story, the 2008 prince of persia acting as more or less wind walker for zelda, the difference here being zelda creators have their own world in which they can tack on things fairly easilly without messing too much with the existing lore, there prince of pesia has the unfortunate situation of being an underrated game thus while its gameplay is often great, the sequals and prequals dont do much to change up the formula, that alone is why the 2008 release is probably one of my more liked ps3 games.
this freedom however comes at a cost, in order to keep the possibilities as open as possible they have to limit how many IPs they actually release, the more IPs they release the less room for manouvering they have with their other IPs, for example if Nintendo released another game featuring a male human character, they would have to intrinsically ensure every fascet of that character was notably different to insure no comparisons could be drawn, and that expanding on games of that character would not have overlap.
To put it bluntly, Nintendo are both free in what they do with Mario and limited in what they offer as a whole, it's for this very reason that while releasing many great games, Nintendo is the thinnest on the ground when it comes to establishing new IPs