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The game is not forgiving as most games are today, but cheap deaths there aren't. Your job is to protect Yorda, not wander off and leave her by herself. It's meant to heighten the suspense when you eventually have to leave her for brief periods of time. They nailed that uneasy feeling of wanting to run back to check up on her.
If you play it carefully and like a puzzle game, which is what it is, you won't have any problems. Figure out where she can be left safely for a couple of minutes.

Going back to it in the HD collection I found it a lot easier then the first time around. Shadow monsters are also easily defeated if you drive them against a wall. Otherwise get the timing right and stay in sigh of Yorda in case you have to rescue her.

Blaming her AI for getting a game over screen is completely missing the point of the entire game.