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As far as I can remember, the only tough part about Ico was figuring out the puzzles. The combat was basically just running to the enemies and wailing on them with a stick. Yorda would always get grabbed if you wander too far away from her but saving her was always an easy task. If you do things right, she's never really a burden. It's when you wander off from her trying to figure out what needs to be done that she gets into trouble.