oniyide said:
FinalFantasyXIII said:
oniyide said:
BasilZero said:
oniyide said:
the fact that you cant even control your other party members shows that it is not FF style, thats barely RPG style
|
I agree with this too. The fact that you cant control your other party members was a let down for me as well however FFXIII isnt the first game to implement that though, FFXII also did that and I'm sure all future FF games will be like that.
Alongside the elimination of MP (which I enjoyed), the summon system, and the fact that they heal up your whole HP bar after EACH battle were cons for me in the combat system.
|
No FF12 didnt do that, well thats a lie it did, but you had the OPTION to control your party members. FF13 was the first game in the main series to not give you that option and that pretty sums up my issues with FF13 as a whole...streamline. Everything was so streamlined combat, the world, hell the characters themselves. It never felt like i was playing a JRPG, it felt like I was playing...hell i dont even know what it was to be honest. Like a dungeon crawler, but a crappy one. And i dont care for dungeon crawlers. But i get how people would enjoy that. I wouldnt even have minded if the story was good, but i found it to be terrible, i hated combat in FF12 but at least the world and characters were interesting (not you Vaan)
it seems like you have a more than a few cons, so im curious to know what about the battle system you liked. Cause i couldnt even enjoy the summons, they felt useless most of the time. FYI Im not trying to trick you into admitting the game was bad or something silly, you at the least attempt to explain why you like it instead of most people blindly defending it.
|
I loved using Sazh's Eidolon Brynhilder, then Paradigm shift Expoiltation to debuff, and then Aggression until staggered with Sazh's skill Cold Blood, then finish with Cerberus to farm trapezohedron and Platinum Ignots in Eden Hall. The end area with the save spot and 2 sets of guards if you've never played it. There's a certain set of accessory/equipment I used where I could get my TP guage charged back up to 3 (you need at least 3 TP to summon Eidolons and that is the easiest way to drop the Adamantoise there, and after summoning you get full health if he stomped you once. The drop prevents him from attacking your party for a few minutes) and thencontinue to grind that 3 mob circle infinetly to craft all the ultimate weapons and platinum ignots to get my chars rich. I used Lightning Sazh and Fang (fang is cool because she gets a debuff modifier improved debilitation II with the Pandoran Spear/Calamity Spear/ Ultimate Kain's Lance which isn't even necessary but I loved the Ultimate Weapons idea's in this game. You can also use Snow in place of Lightning too because he can have a higher attack and by default has higher hp than lightning can get. Accessorys were like Energy Sashs, Canatalogs, and Certain wepons have TP buff to, but I believe they implement the Stagger lock and that prevents stagger status which is needed because the Adamatoise has tons of health. I believe over 5 million for that one, so not getting a stager lock and the 900% damage increase is mission critical if you want to chop it down for the best drops in the entire game. ;) I probly spent over 10 hours doing that, and it was AWESOME!
|
yes but you are still not picking actual ACTIONS, you can switch all you want but you are still leaving the actual actions to the AI. You are still essentially using one character at a time. I played the game and I know all that. Now you had fun with it and thats great it truly is. I didnt, its really that simple the system to me was kinda meh. and no amount of description of what YOU did in the game is going to change that.
|
The AI doesn't create all the paradigms, you do. If you can't figure that out then you go nowhere in the game. Exactly like your point on this subject. You played the game like you said, you never finished the game like I predicted.