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DonFerrari said:
J_Allard said:
DonFerrwould aid:
So Internet bandwidth is a problem to host MP (something we have done for decade) but is good to makPs4Bos. Twice4x more powerfull, cXboneo explain?? Cloud also add bandwidth through wind connections?

And this proves again exclusivity is because of money not being impossible on ps4 or their servers.

If cloud is so strong why just 12 players?

If PS4 is so strong why is KZ6 only 24 players when PS3 pushed Massive Action Game and 256 players?

Oh wait, it's silly to tie player count to hardware.

So without cloud they would have just 3 players? Not evaluating Hw but cloud, please learn to read. But if I were to take your clue Ps4 is twice stronger than xbone.

I am assuming that English is not your first language.  No disresepect meant, but some of your post are very difficult for me to follow.


That being said, the cloud is simply remote computer that ties to your local computing via the internet.  That can be storage, dedicated servers,  rendering offload etc.  My  understanding is that Microsoft has spent a TON of money here.  Dedicated serviers that are fast can only help the online gaming experience.  Also, this will set the bar higher for other developers, since once people have smoother online games with less lag, they will want that as the norm.