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Machiavellian said:
DonFerrari said:
To the three that responded on mine post about cloud what I'm questioning is Ms propaganda about Cloud making the Xbone 4x more powerfull and some users saying titanfall being possible only on Xbone because of that and then the exclusivity. Used the player count to show the game isn't that advanced and graphics haven't benefited from cloud. So in the end it could have been done on ps4 if not by money hatting. And some members here are so hypocrite that they wouldn't ever assume what they defended as gospel a month ago. And why have npcs and ai on competitive MP? I would understand filling the lobby with bots if not enough players are available or if person decide to play MP offline, but mandatory seems unnecessary.

And the other points people just ignored because they didn't had cheap answer. About PC version being equal. Do you really expect that after paying for exclusivity MS would let PC have a much superior version?

And best part is how ms cloud would be the best thing on Earth because ms invested some billions on it... How is it to see it turned into a glorified server for MP?

@ 1st Bolded:  I definitely will say that the 4X was PR all the way because no implementation exist of the cloud compute concept just yet.  I also will state that MS has spent the money and time to build a system for cloud compute called Orleans to realize this vision.  Its up to MS to provide the games that show cloud compute doing things that cannot be done currently but at least they have something built so who knows what we might see in the future.

@ 2nd Bolded:  I believe you have not researched Titanfall properly.  It's suppose to have a singleplayer component within a MP only body.  Basically think of Titanfall as a MMO thats not persistant.  You play missions and the AI have their goals and task, give you orders and other stuff.  The are NPCs in your MP game.

@3rd Bolded:  You do know that MS stated that dedicated servers are free for developers who make games for the X1, so I believe that know and condone those servers for MP.  Actually the Titanfall developer pretty much stated that.  I believe the problem you present is one most gamers have, patience.  One thing is clear is that MS is bring their Azure cloud platform to the Xbox.  This is not just isolated to dedicated servers for MP.  This will be dedicated resources that are persistent for all type of content.  There are a lot of things that can be calculated within the cloud that can free up your console to do other things, it can also make the game you play more dynamic.

The thing is, that by MS making dedicated servers free and making hosting affordable to all developers not just the big guys, allow any developer using the X1 platform to expand upon what they can do with their games.  Most of the cloud stuff MS is bringing isn't directly revelant to gamers but its a huge plus for developers.  With those resources, developers should be able to bring a better experience for you the gamer.  Its not something that will be immediately apparent since it take developer support but in a few years it could be something that is taken advantage where we will see a new experience.  Anyway the Gen just started to be patience.

1 - we both agree... after we see some aplication better than Playstation Now or Orleans (which is totally streamed, here we are talking sending part, what would be a lot harder)... If we had enough speed on internet PS4 and Xbone games could be totaly streamed, but to send and receive calculations some heavy study would be necessary to work in real time. Probably will happen for the next gen.

2- Thanks for the explanation, and together with Jay one I shows the utility, we will need to see it working to see how good it is.

3- I have no problem with MS server side (and sure part of that money were invested thinking about it), what I despise is the spin used to make it be more than it is right now... If it helps the devs it would be fantastic.



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