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Yes and no. Xbox One cloud will be limited in a way because the player must not feel lag so it cannot be use to stream part of the screen. Where on PlayStation Now, lag will not be a concern since it's a streaming service an customer will be prepared to it.

On Xbox one the cloud can be use and will certainly be used to prerender some elements but the graphics will still be limited by the rendering capabilities of the Xbox One.

let say that the Xbox One can render (those are not true numbers)
1000 objects on screen at 1080p 60 fps
and ps4
1500 objects on screen 1080p 60fps
This is when the console is only use to display but game need many more aspect
lets say we add an ai to every of those objects
now the xbox one can display
200 objects on screen at 1080p 60 fps
and
300 for the ps4
but if we offload the Ai calculation on the cloud both can in theory use there display capabilities to near there full extend.

In reality offloading Ai alone will not be enough for the One to catch up the rendering capabilities of the ps4 but many other things can be done async using server calculation such as some parts of the physics and lightning effects etc... And if used well the Xbox One can really benefits from it an can even beats the ps4 in some games where some features use much off the system rendering capabilities for other task. But for this theory to become reality you will need to have third party dev to rework there engine in a way to use the cloud on the xbox one while using system resources on the ps4 which will not happen soon IMO.

Where, I think, the cloud will be use nicely in the future is in some features like maybe real time growing forest. But this kind of feature will be done most certainly only in first party project an even if this feature is used in 3rd party multiplat project you would not see the xbox one version having better graphic because those feature will probably only be drop on there ps4 counterpart.