deskpro2k3 said:
Back in FFXIV 1.0 that game was all what you're describing to us as your ideal MMO right now, and boy did that game fail. It failed so hard that a mistake like that again would probably force SE to pull the plug on it forever. Now, you're still bringing up old machinics from FF11. There is hardly any incentives in doing quest in FFXI, so no point in doing it. All you do is exp grind, story missions, and endgame for years. You can still go and play that game. Gear swap and blink in the middle of combat all you want. Finally, you're mistaking accessibility to being hand holding. They're not the same. Perhaps you were unaware of this, but you can still go travel to dungeons on foot or by mounts in FFXIV, they didn't take that away. However, you choose to use Duty Finder, SE is not forcing you to. One more thing. You seem resolved and dead set on your opinion. Like I said its been noted. However I think the majority agrees with me. |
There were plenty of other factors to that game's failure. Personally, I think it has a lot more to do with the fact that it was PC only and it required some amazing specs to even run it. I don't even like some of what was in 1.0 from what I heard. There were too many limits on what you could do and the NM hunting was still not the same thing. People could do the free-for-all nonsense on NMs in 1.0, which is very stupid. I would prefer if things like the relic quests required more grinding and were more rewarding than a simple non-game-changing weapon upgrade.
Now, you say FF11 didn't give you incentive to do quests and that's not entirely true. I knew plenty of people who I played with that would hold up parties to watch and read all the cutscenes. Furthermore, for people like myself, doing the story missions meant end game rewards, like gaining access to a whole new area that was actually fun to explore. There was incentive to explore these places, too, and I could do so by myself, or with a small group. How in the world is traveling on a mount to a dungeon the same thing? I can't believe you're trying to make this argument... That makes no sense to go all the way to a dungeon and be halted because I have to join a stupid queue and make a party. Why would anyone do that when they can just use duty finder? HUuuuuuuuuuuuuh? I'm seriously confused here. You're missing the point of what a dungeon actually was, and what they've reduced them to. In other games -- not just FF11 -- you can go inside by yourself and see what possible rewards await you. They've taken that away completely. This is not accessibility; this is hand holding, keeping the casual gamer away from the potential frustration of dying and quitting the game. Then, giving you the ideal setup to even tackle the dungeon without dying. More hand holding here, bro.
And your last sentence is a classic example of an appeal to popularity fallacy. Saying my opinion is worthless because many others disagree with it. My real point is that the game can use more incentive to explore, have a better end game, and add some depth to combat through gear. These are additions to the game. I'm not asking they take anything away that the majority likes about it. But let's ignore that because I don't like the game as much as you.
P.S. The gear switching thing causing a blink is only because of PS2 limitations, and is not present on PC when you use windower. When you swap gear in FF14, you don't have to load like in 11, so there's still hope of bringing this feature back. The great thing about it is that the casuals don't have to utitlize this feature, and 14 is easy enough that they can still complete things without ever using it. At the same time, players like me get to have more out of our experience. Everybody wins.







