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KylieDog said:
What is more important in a shooter is where hit detection is decided. BF3 and 4 use 'dedicated' servers but hit detection is done client side so you still get lag advantage to players, meaning you get to cover but somehow still get shot.


I always called that Backwards lag.  I had no idea what it was actually called.  CoD has that as well, but the hit detection CoD is really good actually.  (Most of the time).

I always preferred Halo servers.  Well Halo 4 had some issues, but Halo 3's was amazing.