Jaywood2010 on 09 January 2014
| KylieDog said: What is more important in a shooter is where hit detection is decided. BF3 and 4 use 'dedicated' servers but hit detection is done client side so you still get lag advantage to players, meaning you get to cover but somehow still get shot. |
I always called that Backwards lag. I had no idea what it was actually called. CoD has that as well, but the hit detection CoD is really good actually. (Most of the time).
I always preferred Halo servers. Well Halo 4 had some issues, but Halo 3's was amazing.







