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SandyVGina said:

"I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now. Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."

That was a hard Respawn pr read, wasn't it? Let's not forget that pretty much every problem you have with player-hosted games is also present in "cloud" games. It is not the fastest player that sets you back, it is the slowest (whatever slowest means in that context) player that does. The cloud won't help you there. And let's not forget the key disadvantage of non-plyer-hosted servers: Once the server goes offline (because someone no longer wants to pay for it), you're left with a dead game...