Wright said:
They're talented as designers and programmers. They do need some goddamn decent scriptwriters, though. |
I don't see this talent man... They can make pretty graphics (anyone can if they have enough production $$$) but their gameplay is where the lack of talent really shows.
Almost every normal set piece in LoS is based on the following mechanic:
1. Enter a room/area and start fighting enemies in a linear fashion
2. Realize enemies will not stop coming and you can't advance until a specific task is accomplished
3. Figure out what that task is (push a tree down, move a crank, beat an enemy with a specific combo...etc)
4. Accomplish task and move on to the next room/area and rinse and repeat
People don't find this boring? For one I absolutely HATE trigger based set pieces. "Do this and then this will happen...but otherwise you can't proceed." How about you fuck off and let me play the game how I want to? This completely kills the flow and joy of playing a game for me. I guess its fine for something like COD, which was always based on this mechanic...but utilizing this in Casltevania is an absolute blasphemy.
And before anyone starts talking about boss fights which is clearly where they doubled down their R&D and presentation, they are the worst offenders of this. You can't beat a single boss in that game how you want to but have to follow the arrows that the game lays down in front of you. May as well be playing guitar hero... God forbid you stray from their intended path and break the "cinematic experience" they worked so hard on and spent so much money on.







