DerpSandwich said:
It's not black and white, as you seem to think it is. There's a difference between churning out lazy garbage and just being good with your resources. I never said anything about yearly installments. In fact, I specifically said that three years was plenty of time for a great game. But you decided that a knee-jerk, everything-or-nothing sort of reaction was best for my comment. It's not about thinking that the companies owe us something. It's about recognizing bad business practices. Nintendo's slow release schedule isn't unacceptible because I think I deserve more games. It's unacceptible for a game-making business to release so few games, and to spend unneccessary amounts of time on each one. Also, I would agree with you that waiting until 2015 would be fine if it meant getting an amzing, mind-blowing Zelda adventure. But I waited five years for Skyward Sword and didn't get anything like that, so my guard is up at the moment. |
I think that's a fair complaint, it certainly seems like they're on that path though. I mean, remaking a game like Wind Waker is definitely reusing resources. I wouldn't be shocked to see the Ocarina of Time remake get ported to the Wii U with HD visuals. However, I think for the first true Zelda release on the Wii U, there has to be a focus on presentation. They shouldn't just reuse assets for this one in my opinion. After that initial release though, I don't think reusing assets is a bad idea at all.








