S.T.A.G.E. said:
jlmurph2 said:
Too_Talls said:
jlmurph2 said:
The different levels of play like jetpacking on top of buildings/into windows quickly and EVERY pilot able to have a Titan this is nothing like COD. That's why it doesn't have the same "16 no bots" as COD and Halo. Its 12 humans with dozens of cloud based AI and 12 available Titans that can be in guard/follow mode or hopped into.
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"nothing like cod" to strong a phrase. this game caught the eyes of cod players for a reason.
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What makes it "like cod"? The fact that it has guns? You do know that COD wasn't the first fps right?
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The core shooting is like COD. Its twitch with a twist. It's set up so even a noob can pose a threat. This game is going to be pure adrenaline for everyone involved. Zampella knows what he's doing and why COD became big. He is pushing the envelope of gameplay scenario, but keeping the core intact. Essentially its Sci-fi/ Jetpack COD with Mechs.
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The core shooting? I've NEVER seen COD have a weapon that can lock on up to 6 people and take them all out at once. Or have a heavy explosive weapon shooting like a freakin assault rifle (That seems like Unreal Tournament to me). I can agree that its pure adrenaline but at least put it in a category with the other Sci-fi futuristic arena shooters.