| Locknuts said: Does anyone have any links as to how this actually works? The only way I can see is if it stores some info on the device itself so as to avoid lag? |
Probably there is nothing on the device. It's actually simpler than it looks. Your device receives a compressed video of the game using some lightweight codec. If your connection allows you to see HD YouTube videos, this will be fine. Your input will be captured and uploaded to the server (that will translate that to game input). It's similar to what happens on an online match of any game, where your current status must be uploaded to server all time. It's just a tiny amount of bytes. The problem here is latency, your current ping to the server. The solution for that is to have the server as close as possible from the user, so it's more about having more geographically distributed data centers. Because of that, expect the service to be released for countries, waiting for analysis of the quality of service and then expanding it to other places.








