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GOW > DMC > NG

God Of War did it all the best as far as I'm concerned. The focus on platforming and puzzle-solving really helped to make the game challenging without forcing gamers through continuous episodes of unnecessary hassle. As for the combat, while a lot of Kratos' attacks and abilities are indeed rather broken, it still remains a fun challenge, especially since the platforming and puzzle solving are so well implemented into the combat so that it's not always repetitive hack&slash. All of this plus the way the story really drives the game makes it all so seemless.

Ninja Gaiden is my least preferred of the three. I hear many people claim that it's the best because of the combat, but in reality, it wasn't that hard. The combat has a steeper learning curve than the other two, but once you get the hang of it, it's cruise control from then on. The game can be beaten using all of three moves. It seems to me that Tecmo couldn't figure out how to make it "hard" and instead decided to do things like remove save points and check points and make you start levels all over. There is a difference between an exciting challenge and a tedious ordeal, and this line is crossed very often in NG.



 

Consoles owned: Saturn, Dreamcast, PS1, PS2, PSP, DS, PS3