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J_Allard said:
Kane1389 said:
J_Allard said:
I trust Zampella over a bunch of people on GAF or VGChartz.

Do any of you play Last of Us and its awesome 8 player online and think it sucks because it should be more than 8?


I swear to GOD, I knew you were gonna type this sentence into this thread  the second i saw the title.

 

Not that I think quality of multiplayer depends on player count, but TLoU MP is about tactics, stealth, survival and slow paced teamwork.Small player count works perfectly well for it. Action and shooting are not even remotely the main focus of the multiplayer, whereas they play a much bigger role in a game like Titanfall, who tries to create this action filled battlefield atmosphere with gigantic robots and parkour soldiers

@bold, thank you. I like to make logical points.

Action and shooting are a key part of LoU's MP. There are modes in the game built entirely around them. Now, the maps and gameplay are designed so that the game is balanced with 4 players on each team. If you put 8 players on each team in LoU, it would be impossible to utilize the stealth or crafting elements of MP. If Titanfall had 12 vs 12 or something, the developers feel the Titan aspect of the game and all the wall running and double jumping would be unbalanced.

Maybe try playing the game before deciding whether or not something works perfectly well for it.

This sums it up.