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Somini said:
vivster said:
too bad it is slowed down so you can't see what the actual lag is. Lag can be ahuge dealbreaker in fast games. Pro FPS players would rather kill themselves than have a delay of more than 30ms.

Also I strongly assume that the streaming server for this demo was on site so there will be considirable higher lag on a realistic setting.
Don't get me wrong, I want it to work and be the greatest thing ever but I will have my doubts until I tried it first hand.


Talking about lag at this stage is premature, since like every other service Sony launches, it will get better with time. I'm sure it will not be perfect when it first launches. We are a good year away from this technology functioning at great levels.

The problem is that I'm a network professional and I know where lag comes from and how to mitigate it. If the stream goes over the internet there is not much Sony can do to speed it up. It's not the bandwidth but the delay that's the problem. While Sony has the power to cut delay at their site by using faster hardware for video conversion they don't have power over the internet routes. Sony would need a deal with the local ISPs to guarantee priority for their packets but I don't see this happening. And even then there will be hiccups that are out of control of Sony and the ISP. Also there will be lots of players using wifi as a connection to their router, which will make it even worse.



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