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I'll side with the_dengle on the Majora's Mask design choices.
It's probably the most linear game in the Zelda series, almost every side quest is meaningless and there's too few dungeons. On top of that, really the only good dungeon in the game is the Stone Tower Temple. The only good boss is Goht, the boss of the second dungeon. The rest in both categories is uninspired and mediocre to bad (for Zelda standards anyway).

I'll actually side with toastboy on the story and time-mechanic in Majora's Mask.
It's simply untrue that the player has to re-do things. Every important part of the game stays when rewinding time, and the only instance in the game that has to be done twice is getting the title-deed for the Deku in Clock Town. Saying turning back time in the game is 'broken', 'unnecessary' or god-forbid 'gimmicky' is ignorant, that's actually the story of the game. It's all it's about, you can't take that away, because it wouldn't be the same game anymore. It's like saying Skyward Sword could be done without the motion control; it can't.

To the actual OP though, I don't agree to most of it.
All the games that came after Majora's Mask, save for two of the handheld games (*ahum*Four Swords and Minish Cap*ahum*), are good. One more than the other sure, but they're all worthy entries in the series. I'd say no to co-op, revisiting dungeons (which technically you can do in most games already, but would be pointless anyway) and voice-acting. However, I would agree to the point of a new entry needing to be bigger with more complex worlds and puzzles, with a have a more mature realistic style which is, yes, like Twilight Princess. I also agree it needs to be more 'down to earth' and simpler in gameplay-design, recapturing the core so to say, without resorting to elaborate schemes like the boats, the train and the bird in recent games

For the record, I'd rank Majora's Mask at least 4th among Zelda games, after Ocarina of Time, Link's Awakening and Twilight Princess. 5th and 6th would be A Link to the Past and Skyward Sword, but my mood depends on the precise order of my #4, #5 and #6 games. I agree Wind Waker, even after the remake (which did make it better) is the weakest 3D Zelda.