the_dengle said:
The Anju/Kafei sidequest is the one everyone nerdgasms over, but it's by far the longest sidequest in the game and the only complicated one. Most others are just fetch quests or "be at a specific spot at a specific time." I would love for someone to tell me what is so great about the sidequests in Majora's Mask without once mentioning that one in particular. The story has nothing to do with the design of the game. People being too boners about a game's story to properly criticize the game design is what led to The Walking Dead winning GOTY 2012 everywhere, and I won't have any of it in my Zelda discussions. I assert that Majora's Mask is poorly designed compared to other Zelda games and if you want to refute my claim, you'll have to present something other than "but the story is so good man." Your comments about linearity are true of every Zelda game since (and including) Ocarina. They all have sidequests that can be tackled in almost any order. The main quest of Majora's Mask is entirely linear and that's what I was getting at. There are far more opportunities for "sequence breaking" in Ocarina and Wind Waker (and, yes, even Skyward Sword) than there are in Majora's Mask. I never contended that Ocarina is the BEST Zelda game. Only that it is far better than Majora's Mask. And I would be fully prepared to play through the two games side-by-side and lay out in detail the reasons the dungeons in Majora's Mask are objectively inferior to those in Ocarina. |
Essentially every single side quest in any Zelda game is a fetch quest. The happy mask quest, the biggoron sword quest, etc. All are incomplicated and easy to understand. This could be applied to the side quests in Skyward Sword, Twilight Princess, and even Wind Waker. Majora's Mask side quests atleast have some amount of variety. Going to mention the quest where you fight off alien's in a barn, or complete a mini dungeon full of skulutas to get the mask of truth.
The dungeons in Majora I felt we're more difficult. Try playing through Stone Temple Tower without being confused at first, or The Great Bay temple. I felt that the dungeons were more what I wanted from Zelda.
I don't think we're ever going to agree on which one is better, so I'm just going to say that I respect your opinion and I do understand your argument XD







