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superhippy420 said:

The cost of game development is the main reason why I think Sony will be in big trouble in the coming years, unless their 1st party games start to sell much better.   A game like SM3DW sells 1.5 million (90 million in revenue) and I wouldnt be shocked if Nintendo is already making a profit on it or has atleast broken even.  A game like Killzone Shadow Fall sells 1.2 million (72 million in revenue) and it may not even be halfway to breaking even, considering how much more it must cost to develop a game with the specs that it has.  Hopefully Sony's 1st party sales really pick up because for as much as we all talk about console sales, they don't really mean anything in terms of the parent company's success.   The gamecube only sold 20 million consoles but Nintendo sold 72 million 1st party games and actually made more money off it then Sony did off the PS3.


I've considered this as well.  People I've encountered keep saying "The PS4 architecture is so easy to develop for that it's actually cheaper to get the full capabilities than the PS3) or something like that.  

That's great.  Does that mean that suddenly every game from every dev is going to reach full potential?  Of course not!  Voice acting, motion capture, online components, AI, etc.--those things will still be expensive.  I think that it's going to be harder to seperate the big titles from the average titles and to get the most of these new "infinite" resources, it's going to take a fair amount of money.