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superhippy420 said:
DarkFury said:

5 Million target sounds very much the reality, I'm afraid.

The THQ bankruptcy papers give us a glimpse on the cost of AAA development and how many copies games need to be profitable. This is some of the best info I've ever seen on what it costs to make games nowadays:

http://www.consulgamer.com/platforming/thqs-recovery-sales-targets-and-development-budget-timing/787/attachment/thq-sales-targets/

So the total cost of making some AAA games (including marketing, corporate overhead etc. I am sure):

Saint's Row 4: 123 Million
Homefront 2: c. 100 Million
Darksiders 2: c. 80 million

and so on... (fascinating read, btw) So if the SC:BL had a typical AAA budget, 4-5 million sales are indeed required to put the game in black. :(

This also shows how most of these games have not been profitable, btw -check their sales against these targets.

I don't worry about Ubi Toronto though: Ontario government has supported Ubisoft with hundreds of millions of taxpayer dollars, so I don't think Ubi can easily pull the plug on that that Studio.

The cost of game development is the main reason why I think Sony will be in big trouble in the coming years, unless their 1st party games start to sell much better.   A game like SM3DW sells 1.5 million (90 million in revenue) and I wouldnt be shocked if Nintendo is already making a profit on it or has atleast broken even.  A game like Killzone Shadow Fall sells 1.2 million (72 million in revenue) and it may not even be halfway to breaking even, considering how much more it must cost to develop a game with the specs that it has.  Hopefully Sony's 1st party sales really pick up because for as much as we all talk about console sales, they don't really mean anything in terms of the parent company's success.   The gamecube only sold 20 million consoles but Nintendo sold 72 million 1st party games and actually made more money off it then Sony did off the PS3.


LOL Anything to hate on Sony huh?

 

First and foremost, the numbers Darkfury made were purely estimates, and second of all, the biggest confirmed budget of ANY Sony first party game is KZ2 which costed 40M, hell KZ3 was actually cheaper to make because some of kz2's budget went towards the engine. Actually Gran Turismo had a higher budget but we all know that it recouped its money. Want to know UC2's budget? 22 Million dollars, a game that went on to sell 6M copies. I don't know where the hell did you pull this myth that Sony spends as much money on their games as third parties from, but you can keep it, it's simply not true and you're basing it off nothing but Sony hate. 

 

1.2 million x $40 = 48 Millon in revenue for Sony btw, and the game will EASILY sell 3m lifetime. Please tell me how Sony is in trouble, and use facts.