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MikeRox said:
TK14 said:

Game development during Rare's heyday was also quite a bit less intensive, required less resources, didn't require as many people, and was overall on a smaller scale. Not discounting Rare at all, just saying that Retro and Monolith Soft are working in a different era of videogame creation, so it's not really a side-by-side comparison. Rare was amazing back then, though. On the other hand, I agree with RolStoppable that Nintendo's inhouse development teams match them in quantity and surpass them in quality in the same time frame. 


Rare were also a lot smaller though.

It's funny seeing all the Nintendo had a more impressive line up etc. But again, RARE was 1 studio, Nintendo comprised of multiple studios.

To have a fair comparison of what Rare did vs Nintendo. You'd need to count HAL, EAD etc all as completely separate entities.


Very true. But, Nintendo's various studios (many of which have staff swapping back and forth still today, and likely even moreso back in the day) also have 2, sometimes multiple, platforms to be developing for at the same time...between handhelds and consoles, and since Nintendo is a hardware manufacturer there are also transitions between hardware generations that take place which have obviously accounted for many delays, changes in development for many of Nintendo's games over the years. So, you're right :p but there ARE a lot of factors to consider...and as I said in my OP, it's just difficult to do a true side-by-side comparison. 



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